{"id":7199,"date":"2022-06-02T13:50:42","date_gmt":"2022-06-02T11:50:42","guid":{"rendered":"https:\/\/uniglobalunion.org\/?post_type=news&p=7199"},"modified":"2022-06-14T14:48:11","modified_gmt":"2022-06-14T12:48:11","slug":"uni_merger_video_games","status":"publish","type":"news","link":"https:\/\/uniglobalunion.org\/news\/uni_merger_video_games\/","title":{"rendered":"UNI Global Union concerned over merger of Microsoft and Activision Blizzard, as video game workers are set to meet in Berlin"},"content":{"rendered":"
Video game workers and union representatives from 20 countries will meet in Berlin later this month to discuss international efforts to organize and strengthen worker power in the growing digital entertainment sector, as opposition to the merger between Microsoft and Activision Blizzard intensifies.<\/p>\r\n
\u201cVideo games workers are coming to Berlin to deliver a strong message to the titans of the sector: it\u2019s time to fight for our rights\u2014we are going union,\u201d said Christy Hoffman, General Secretary of UNI Global Union. \u201cMergers such as the much-anticipated Microsoft-Activision Blizzard tie up could have a negative impact for thousands of workers in a sector where there is an increasing interest in forming unions and improving often appalling working conditions.\u201d<\/p>\r\n
UNI is also concerned that the potential merger could strengthen Microsoft\u2019s ecosystem and consolidate the industry–leaving fewer employment alternatives and weakening workers’ collective power. For instance, the acquisition would give Microsoft the incentive and ability to leverage the Activision games to strengthen its own market position regarding gaming consoles (Xboxes), distribution channels (Microsoft Store) and other Microsoft services (for example, Windows), respectively. Since the company is a major hardware producer, platform provider and distributer, the potential merger unquestionably will provide the ability to foreclose any of the relevant markets, for example by displaying own titles more prominently within its distribution channels (e.g., the Microsoft Store).<\/p>\r\n
An increase in market concentration could also increase the risk that employers align their conduct to keep wages and benefits low or require restrictive contractual conditions from workers (such as non-compete obligations, no-poach agreements, or excessive non-disclosure agreements, which all reduce worker mobility). In a concentrated market,\u00a0workers\u00a0will have\u00a0severely\u00a0restricted opportunities without the protections of a collective bargaining agreement. Game development is a specialized field where workers cannot easily switch to other technical roles. This will undermine workers\u2019 rights, make unionizing harder, suppress wages and innovation, thus harming consumers.<\/p>\r\n
These restrictions will come at a time when game worker organizing is rapidly expanding.<\/p>\r\n